Spoilers ahead: for the puzzle and the movies/games
This post assumes you've already solved the puzzle. It reveals all categories and their connections, and discusses plot details, endings, and spoilers for featured movies/games throughout.
Spider-Man 2 understands a very specific kind of burnout: the kind where your back hurts, your rent is late, your friends are mad, and a man with metal arms keeps making it worse. Peter Parker does not need a bigger villain. He needs sleep, health insurance, and one normal afternoon.
Movies: The Lord of the Rings: The Fellowship of the Ring · Spider-Man 2 · Avengers: Infinity War · Thor: Ragnarok
The easy row was built around franchise movies that let the heroic pose crack. The Fellowship of the Ring ends with the group scattered, Boromir dead, and Frodo walking into worse trouble because staying together has become impossible. It is still stirring, but nobody gets out with clean hands.
Spider-Man 2 makes that feeling smaller and funnier. Peter is not saving the world from cosmic collapse. He is failing at being a student, a friend, a nephew, and a pizza delivery guy. That is why the movie still works. The superhero problem is also a life problem.
Thor: Ragnarok and Avengers: Infinity War push the same idea through a much louder machine. Thor loses the hammer and then the home. The Avengers lose the argument, then lose half the universe. Franchise confidence is useful until the movie decides to take it away.
Movies: Frances Ha · 20th Century Women · But I'm a Cheerleader · Short Term 12
Frances Ha is a movie about flailing with rhythm. Greta Gerwig runs, dances, stumbles, talks too much, and turns embarrassment into a kind of weather system. Frances is not triumphant in the usual movie way. She gets a little clearer about what she wants, which is harder and less tidy.
But I'm a Cheerleader makes refusal bright pink and acidic. Jamie Babbit takes conversion therapy, one of the ugliest ideas imaginable, and shoots it like a candy-colored etiquette lesson conducted by lunatics. The style is the joke and the weapon.
20th Century Women and Short Term 12 make the category less tidy. One is about a boy being shaped by women who refuse to flatten themselves for him. The other watches Grace trying to care for kids while her own past keeps grabbing at her sleeve. In all four, the assigned role is never enough.
Movies: First Reformed · Silence · Ordet · The Sacrifice
First Reformed is the most poisonous cup of church coffee in modern cinema. Ethan Hawke's Toller writes in a journal like he is trying to file a complaint with God and suspects the office is closed. Paul Schrader turns spiritual crisis into a room with bad lighting and no exit.
Silence asks a crueler question: what if faith survives, but only after it has been humiliated beyond recognition? Scorsese lets the question sit there without making martyrdom feel clean. The movie is long because doubt is long.
Ordet and The Sacrifice give the row its older, stranger weight. Dreyer treats belief with an almost unbearable stillness. Tarkovsky turns faith into a wager made at the end of the world. The connection works because none of these films use religion as decoration. Belief is the thing under stress.
Movies: Clue · Battleship · Life · Sorry to Bother You
The tricky row is rude because it looks too simple after you see it. Clue and Battleship wave the answer in your face, although one is a murder farce and the other is an alien naval incident with Rihanna present for reasons history can decide later.
Life and Sorry to Bother You make the click happen. You stop reading the titles as movie titles and start hearing them as game shelf words: Life, Sorry, Clue, Battleship. The group is not about adaptations, because Life and Sorry to Bother You are not doing that. It is about the title words.
Clue earns extra credit for committing to the bit harder than most game adaptations. Multiple endings, Tim Curry sprinting through exposition, Madeline Kahn burning a hole in the frame with one monologue. Battleship, meanwhile, answers the question nobody asked: what if a grid game had extremely expensive explosions?
The faith row is the one that lingers, but the board game row has the best little trapdoor. It is sitting right on the title card, waiting for you to stop overthinking it. If you want more systems built around bad decisions, the June 12 PixelLinkr puzzle has theme parks, Westerns, and a trombone problem.